Saturday, April 11, 2009
The Monetization Conundrum
Monday, April 6, 2009
The App Store Gold Rush
Sunday, April 5, 2009
3G in India-A Non Starter?
Friday, March 27, 2009
The Beginning of the End
Saturday, March 21, 2009
MVNOs-New Models, Old Problems
Tuesday, March 17, 2009
Indian Media Factbook 2009
Saturday, March 14, 2009
Voicing its way ahead
It appears any and all news in the online world in the recent past has been doomed to be focussed on the GoogApp duo ! Be it Apple' announcement on its new iPhone OS or Google's launch of a souped up Grand Central or the more controversial move to have behavioral targeting in adsense !
Google's frontal move into voice appears, as always, ominous to the telcos that have hitherto survived in locking out users in closed environments. Google's attempts to open this ecosystem up, with all its efforts on spectrum/platforms/handsets, whilst having minimal immediate real impact, are however forcing telcos to go in directions that they have resisted up until now. Whilst Google has thus far restricted itself to what can best be described as Guerilla tactics in targeting telcos, Google Voice goes a step forward and takes the competition right into the backyard of the operators. With free domestic calls in the US, and low rate international calling, Google appears to be looking at a revenue stream that goes beyond its staple diet of search advertising. Of course, directory services will likely be a focus and be tightly integrated with Google Voice. However, I am more inclined to look at this launch as an acknowledgment of the fact that establishing platforms and ensuring Android based handset uptake grows is an uphill task. In its home market, Google is yet to tie up with the top two operators for the Android platform. And with the global handset market showing clear signs of losing steam, mobile advertising could take that much more time in becoming mainstream. And it is in this backdrop that Google's launch of Google Voice appears all the more interesting. Instead of building an ecosystem that is favorable to its core business from ground up, Google appears to have realized the advantages of taking a multi-pronged approach that effectively uses their repertoire of acquisitions.
Telcos will definitely not be pleased with Google's latest move. However, there's little that they could do, other than accept the fact that their distance from the consumer is rapidly increasing. Being a dumb pipe now appears to be thrust upon them, even when it comes to delivering their core service, voice! And while the extent of upside for Google is debatable, what appears certain is the downside for telcos that competition of this nature is likely to bring to the overall telco industry.
Monday, December 8, 2008
Handsets: The GoogApp effect
While most players are now coming to terms with the importance of UI and industrial design, however, what they have not factored in is the current economic slowdown, and how companies like Apple can impact their sales of high-end devices. Gartner's numbers for Q3'08 show the rapid rise of Apple even in a deteriorating economic environment. With close to 13% market share, to say that Apple has disproved many a traditional theory about handset sales is an understatement. Handset manufacturers, and carriers alike, have consistently espoused the need to have a wide portfolio; a portfolio that offers something for everyone. What they haven't realized over the years, and what Apple has, is the market opportunity for a device that offers a little bit of everything, but in a far more evolved manner than anyone else. Consequently, vendors have spent billions in building portfolios of devices at various price/feature points. Apple came in and disproved the portfolio theory with just one model (two, if you consider the 8GB and 16GB as separate models). Similar is the story when it comes to applications for the smart phone. Traditionally, carriers have exercised a strangle-hold on application availability for the smart phone. And they have ensured that developers are frustrated with the slow pace of approval (justified in part by the large portfolio that carriers need to test). And in this juncture comes Apple's App Store, offering a clear 70% revenue to the app owner, and a device that's currently selling like hot cakes. No wonder, App store has already seen over 300 M downloads in just over five months !
While handset sales across the world are slowing down inevitably in the face of retreating consumer demand, companies like Apple are proving that a compelling product can work against the macroeconomic forces. The iPhone may still flounder, after the initial fascination for the device worn out, however, what is here to stay are some of the lessons that they have brought out in the open...
Wednesday, November 12, 2008
Gaming Industry: Is the grass still greener on the other side?
We believe that while the gaming industry is not in any immediate danger, but continued economic downturn will trickle down to gaming as well, and effect the ‘Casual Gaming’ segment in particular. Many may wonder what casual gaming exactly means.
The term ‘Casual Gaming’ has existed for very long, but it came into popular use ever since Nintendo picked a different direction for their current gen console the Wii when compared with Sony and Microsoft. While Sony and MS went to market with a typical generation upgrade, namely better graphics with similar gameplay, Nintendo made negligible improvements to their visuals from the previous generation, and focused more on making the gameplay fundamentally different. Not improving the visuals also ensured they could offer the consoles much cheaper than their competition from day one.
What ensued post the Wii launch in Nov-Dec 2006 is the stuff of legends! Nintendo not only succeeded in selling a whopping 35 million Wii in two short years, it also consistently sold first party titles in each region’s top 10 games. In hind sight, it is believed that Nintendo’s price points for hardware and software (Wii games are cheaper than 360 and PS3 titles) and it’s unique gameplay opened the close knit gaming community to many casual gamers. The Wii is believed to be a very popular choice amongst the very young and the very old. Many publishers have since caught on to the concept of casual gaming, and each month many titles targeted at casual gamers are being churned out of the gaming industry engine.
While this is great news for the gaming industry, many core gamers feel estranged. Gaming forums are constantly bombarded with comments on how Nintendo has abandoned its core fanbase in search for big bucks. Now with the new market dynamics in play, where many so called casual gamers might reduce their gaming purchases drastically in these trying times, where does Nintendo stand? To put this question into a little more perspective, let us look at what MS and Sony have been doing while Nintendo was running away with the first place. MS has been aggressively slashing the prices of its hardware, upto a point where the lowest end Xbox 360 (Arcade) is now cheaper then a Wii. MS has also developed a healthy online gaming community with its Xbox Live Arcade. Xbox is considered the best console for First Person Shooters, and many of its flagship products like the Halo series, and the Gears of War series are FPSes. The 360 has its share of technical problems of course, with the rate of units dying (the infamous Red Ring of Death) significantly higher than other consoles. Sony meanwhile, has had to fight an uphill battle from the start of this generation. The PS3 had immense trouble in the initial phases as it struggled with its install base, because it is the most expensive console of its generation. Lack of quality titles has also been one of its major criticisms. In most regions, the PS2 still outsells the PS3 on raw numbers. But the last few months have seen a stream of strong titles for the PS3 such as Metal Gear Solid 4 and Little Big Planet, and an impressive list of upcoming exclusives like Final Fantasy XIII, Heavy Rain and the unnamed ICO project (makers of the critically acclaimed PS2 title “Shadow of the Colossus”), the PS3 seems to stand a much better chance than it did before.
Although many possible scenarios can emerge from the new economic developments, the most plausible scenario seems to be unfavourable to Nintendo. Most of the current and upcoming titles for the Wii are aimed at the casual mass market, and the new price points of the 360 Arcade take away the cheapest console advantage as well. Of course many of their bigger titles like Wii Fit, and Mario Cart will continue to sell at least till the other side of the holiday season 2008. So while, we don’t see any immediate problems in Nintendo’s future, continued recession may start to drag them down Q2 2009 and beyond. The key question here is, “Will we see Nintendo exhibit a stronger focus trying to rekindle the interest of core gamers, or will they once again prove that casual gaming points to the future?”